For this assessment I was tasked with implementing a clay pigeon style physics simulation within unity without using unity's build in physics and collision systems. The requirements were as follows:
The target launcher will use random values to launch projectiles.
Projectiles will behave under the laws of physics where gravity is the same as on earth.
The "shooter" is automated and must calculate to fire to intercept the target projectile.
There should be a basic User Interface in place that indicates the number of targets hit and the number of air speed of the target projectile in m/s.
The simulation should run until the user presses the escape key to halt execution of the program.